LECTURE 1
LECTURE 2
LECTURE 3
LECTURE 4
LECTURE 5
Lesson Five Lecture:
Beauty and the Principles of Design
We sometimes underestimate the elegant way
things around us are designed. Especially in
the Western world, our lives are so
convenient and full that we often miss the
excellence all around us.
Design involves the quality of the planning
and structure of anything that is created.
It embraces the active process of design
that goes into every created object. And it
includes the property or the “presence” of
design once an object is in existence.
Some items stand out for their excellent
design. Scandinavian furniture. Italian
high-performance sports cars. Irish crystal.
Some items stand out for their lack of
excellence in design. Examples abound,
especially in the public sector, and it
serves no purpose to malign them here.
Design influences the processes as well as
the products we encounter every day. It
influences Web sites, bank teller lobbies,
hotel checkout procedures, assembly line
configurations, and the host of real world
obstacles and enablers we engage
continuously.
Every solution to a problem, innovative or
bureaucratic, is the result of a design
process. Each time human creativity is
applied to a problem or opportunity, design
emerges.
So to the extent that we have a pleasant
experience with a product or a process, we
can testify to the excellence of its design.
To the extent that we have an unpleasant
experience, we readily testify to the poor
quality of its design as well.
We may not think of it exactly this way, but
the quality of products and processes around
us depends largely on their adherence to the
principles of design. We can evaluate almost
any created object, material or intangible,
according to design principles.
Unity – The sense that the elements of a
designed object fit together.
Indicators of a unity problem: Lack of
focus; bosses or subordinates pulled too
many directions; disloyalty; scattered
priorities.
Variety – Differences and diversity within
the elements of a created object.
Indicators of a variety problem: Boredom,
stagnation, predictability, blandness.
Balance – Sense of symmetry and equilibrium
with the elements of a designed object.
Indicators of a balance problem: Burnout,
starvation of creative energy, fanaticism,
inequality.
Emphasis – Creation of prominence with a
focal point, highlighting or stressing
certain elements in a designed object over
others.
Indicators of an emphasis problem: Most
emphasis problems result from placing too
much emphasis on one area or element, to the
detriment of another. Examples: too much
emphasis on speeding tickets, not enough on
stopping violent crime; too much emphasis on
political correctness, not enough on
security; too much emphasis on material
wealth, not enough on quality of life.
Rhythm – The sense that elements are moving
“through” a designed object.
Indicators of a rhythm problem: bottlenecks,
languishing, fear of movement.
Proportion – Relative size and scale of
elements in a designed object.
Indicators of a proportion problem:
Favoritism, over- or under-production,
“haves” and “have nots”
Discussion Questions:
Please review the following questions and
post your responses here by pressing “add a
reply.”
1. From this lecture and your reading of the
course e-booklet, does it seem like the
principles of design can be manipulated? Why
or why not? Should they be?
2. Like every created object, this lecture
is governed by the principles of design.
Critique it using those principles.